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Unreal Engine C++ API Reference > Runtime > MovieSceneCapture > Protocols > UCompressedImageSequenceProtocol
- UMovieSceneCaptureProtocolBase::AddFormatMappingsImpl()
- UImageSequenceProtocol::AddFormatMappingsImpl()
- UCompressedImageSequenceProtocol::AddFormatMappingsImpl()
References
Module | MovieSceneCapture |
Header | /Engine/Source/Runtime/MovieSceneCapture/Public/Protocols/ImageSequenceProtocol.h |
Include | #include "Protocols/ImageSequenceProtocol.h" |
Source | /Engine/Source/Runtime/MovieSceneCapture/Private/ImageSequenceProtocol.cpp |
virtual void AddFormatMappingsImpl
&40;
TMap< FString, FStringFormatArg > & FormatMappings
&41; const
Remarks
Called when generating formatting filename to add any additional format mappings
Parameters
Name | Description |
---|---|
FormatMappings | Map to add additional format rules to |