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Unreal Engine C++ API Reference > Runtime > MovieSceneCapture
Inheritance Hierarchy
- ICaptureStrategy
- FRealTimeCaptureStrategy
References
Module | MovieSceneCapture |
Header | /Engine/Source/Runtime/MovieSceneCapture/Public/MovieSceneCapture.h |
Include | #include "MovieSceneCapture.h" |
Syntax
struct FRealTimeCaptureStrategy : public ICaptureStrategy
Remarks
A capture strategy that captures in real-time, potentially dropping frames to maintain a stable constant framerate video.
Constructors
Type | Name | Description | |
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FRealTimeCaptureStrategy
(
FFrameRate InFrameRate |
Overridden from ICaptureStrategy
Type | Name | Description | |
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int32 | GetDroppedFrames
(
double CurrentTimeSeconds, |
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void | OnInitialize () |
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void | OnStop () |
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bool | ShouldPresent
(
double CurrentTimeSeconds, |
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bool |