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Unreal Engine C++ API Reference > Runtime > MovieSceneCapture
Inheritance Hierarchy
- ICaptureStrategy
- FFixedTimeStepCaptureStrategy
References
Module | MovieSceneCapture |
Header | /Engine/Source/Runtime/MovieSceneCapture/Public/MovieSceneCapture.h |
Include | #include "MovieSceneCapture.h" |
Syntax
struct FFixedTimeStepCaptureStrategy : public ICaptureStrategy
Remarks
A strategy that employs a fixed frame time-step, and as such never drops a frame. Potentially accelerated.
Constructors
Type | Name | Description | |
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FFixedTimeStepCaptureStrategy
(
FFrameRate InFrameRate |
Overridden from ICaptureStrategy
Type | Name | Description | |
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int32 | GetDroppedFrames
(
double CurrentTimeSeconds, |
|
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void | OnInitialize () |
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void | OnStop () |
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bool | ShouldPresent
(
double CurrentTimeSeconds, |