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A class similar to FMovieSceneInstancePreAnimatedState (above), which doesn't manage global pre-animated state requests, deferring those to the other class. This class is mostly for IMovieScenePlayer, for backwards compatibility.
| Name | FMovieScenePreAnimatedState |
| Type | class |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieScenePreAnimatedState.h |
| Include Path | #include "Evaluation/MovieScenePreAnimatedState.h" |
Syntax
class FMovieScenePreAnimatedState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Evaluation/MovieScenePreAnimatedState.h | |||
| Evaluation/MovieScenePreAnimatedState.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InstanceHandle | UE::MovieScene::FRootInstanceHandle | Evaluation/MovieScenePreAnimatedState.h | ||
| WeakLinker | TWeakObjectPtr< UMovieSceneEntitySystemLinker > | Evaluation/MovieScenePreAnimatedState.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ContainsAnyStateForSequence() |
Evaluation/MovieScenePreAnimatedState.h | ||
void DiscardAndRemoveEntityTokensForObject
(
UObject& Object |
Evaluation/MovieScenePreAnimatedState.h | ||
void DiscardEntityTokens() |
Evaluation/MovieScenePreAnimatedState.h | ||
void DiscardPreAnimatedState() |
Evaluation/MovieScenePreAnimatedState.h | ||
void EnableGlobalPreAnimatedStateCapture() |
Evaluation/MovieScenePreAnimatedState.h | ||
UMovieSceneEntitySystemLinker * GetLinker() |
Evaluation/MovieScenePreAnimatedState.h | ||
void Initialize
(
UMovieSceneEntitySystemLinker* Linker, |
Evaluation/MovieScenePreAnimatedState.h | ||
bool IsCapturingGlobalPreAnimatedState() |
Evaluation/MovieScenePreAnimatedState.h | ||
void RestorePreAnimatedState () |
Evaluation/MovieScenePreAnimatedState.h | ||
void RestorePreAnimatedState
(
UObject& Object |
Evaluation/MovieScenePreAnimatedState.h | ||
void RestorePreAnimatedState
(
UClass* GeneratedClass |
Evaluation/MovieScenePreAnimatedState.h | ||
void RestorePreAnimatedState
(
UObject& Object, |
Evaluation/MovieScenePreAnimatedState.h | ||
void SavePreAnimatedState
(
FMovieSceneAnimTypeID InTokenType, |
Evaluation/MovieScenePreAnimatedState.h | ||
void SavePreAnimatedState
(
UObject& InObject, |
Evaluation/MovieScenePreAnimatedState.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMovieScenePreAnimatedState & operator=
(
const FMovieScenePreAnimatedState& |
Evaluation/MovieScenePreAnimatedState.h |