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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FMovieScenePreAnimatedState
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RestorePreAnimatedState () |
Evaluation/MovieScenePreAnimatedState.h | ||
void RestorePreAnimatedState
(
UObject& Object |
Evaluation/MovieScenePreAnimatedState.h | ||
void RestorePreAnimatedState
(
UClass* GeneratedClass |
Evaluation/MovieScenePreAnimatedState.h | ||
void RestorePreAnimatedState
(
UObject& Object, |
Evaluation/MovieScenePreAnimatedState.h |
RestorePreAnimatedState()
| Name | RestorePreAnimatedState |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieScenePreAnimatedState.h |
| Include Path | #include "Evaluation/MovieScenePreAnimatedState.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Evaluation/MovieScenePreAnimatedState.cpp |
void RestorePreAnimatedState()
RestorePreAnimatedState(UObject &)
| Name | RestorePreAnimatedState |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieScenePreAnimatedState.h |
| Include Path | #include "Evaluation/MovieScenePreAnimatedState.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Evaluation/MovieScenePreAnimatedState.cpp |
void RestorePreAnimatedState
(
UObject & Object
)
RestorePreAnimatedState(UClass *)
| Name | RestorePreAnimatedState |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieScenePreAnimatedState.h |
| Include Path | #include "Evaluation/MovieScenePreAnimatedState.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Evaluation/MovieScenePreAnimatedState.cpp |
void RestorePreAnimatedState
(
UClass * GeneratedClass
)
RestorePreAnimatedState(UObject &, TFunctionRef< bool(FMovieSceneAnimTypeID)>)
| Name | RestorePreAnimatedState |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieScenePreAnimatedState.h |
| Include Path | #include "Evaluation/MovieScenePreAnimatedState.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Evaluation/MovieScenePreAnimatedState.cpp |
void RestorePreAnimatedState
(
UObject & Object,
TFunctionRef < bool)> InFilter
)