Navigation
API > API/Runtime > API/Runtime/MovieScene
A handle to a root instance of a UMovieSceneSequence. This type should be used where type-safety needs to be enforced for root instances. FRootInstanceHandle is implicitly castable to FInstanceHandle but not visa-versa (even explicitly so).
| Name | FRootInstanceHandle |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneSequenceInstanceHandle.h |
| Include Path | #include "EntitySystem/MovieSceneSequenceInstanceHandle.h" |
Syntax
struct FRootInstanceHandle : public UE::MovieScene::FInstanceHandle
Inheritance Hierarchy
- FInstanceHandle → FRootInstanceHandle
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| EntitySystem/MovieSceneSequenceInstanceHandle.h | |||
FRootInstanceHandle
(
uint16 InInstanceID, |
EntitySystem/MovieSceneSequenceInstanceHandle.h |