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Type required for production of pre-animated state tokens. Implemented as a type rather than a callback to ensure efficient construction (these types are often constructed, but rarely utilized)
| Name | IMovieScenePreAnimatedTokenProducer |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneExecutionToken.h |
| Include Path | #include "MovieSceneExecutionToken.h" |
Syntax
struct IMovieScenePreAnimatedTokenProducer
Derived Classes
IMovieScenePreAnimatedTokenProducer derived class hierarchy
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IMovieScenePreAnimatedTokenProducer() |
MovieSceneExecutionToken.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
IMovieScenePreAnimatedTokenPtr CacheExistingState
(
UObject& Object |
Produce a token that can be used to return the specified object back to its current state | MovieSceneExecutionToken.h | |
virtual void InitializeObjectForAnimation
(
UObject& Object |
Perform any initial set up required to animate the specified object | MovieSceneExecutionToken.h |