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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FMovieScenePreAnimatedState
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SavePreAnimatedState
(
FMovieSceneAnimTypeID InTokenType, |
Evaluation/MovieScenePreAnimatedState.h | ||
void SavePreAnimatedState
(
UObject& InObject, |
Evaluation/MovieScenePreAnimatedState.h |
SavePreAnimatedState(FMovieSceneAnimTypeID, const IMovieScenePreAnimatedGlobalTokenProducer &)
| Name | SavePreAnimatedState |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieScenePreAnimatedState.h |
| Include Path | #include "Evaluation/MovieScenePreAnimatedState.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Evaluation/MovieScenePreAnimatedState.cpp |
void SavePreAnimatedState
(
FMovieSceneAnimTypeID InTokenType,
const IMovieScenePreAnimatedGlobalTokenProducer & Producer
)
SavePreAnimatedState(UObject &, FMovieSceneAnimTypeID, const IMovieScenePreAnimatedTokenProducer &)
| Name | SavePreAnimatedState |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieScenePreAnimatedState.h |
| Include Path | #include "Evaluation/MovieScenePreAnimatedState.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Evaluation/MovieScenePreAnimatedState.cpp |
void SavePreAnimatedState
(
UObject & InObject,
FMovieSceneAnimTypeID InTokenType,
const IMovieScenePreAnimatedTokenProducer & Producer
)