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Animation type ID that uniquely identifies the type of a change made (ie changing a transform, spawning an object, etc) as part of a sequence evaluation
| Name | FMovieSceneAnimTypeID |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneAnimTypeID.h |
| Include Path | #include "Evaluation/MovieSceneAnimTypeID.h" |
Syntax
struct FMovieSceneAnimTypeID
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Evaluation/MovieSceneAnimTypeID.h | |||
FMovieSceneAnimTypeID
(
uint64* StaticPtr, |
Evaluation/MovieSceneAnimTypeID.h |
Functions
Protected
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FMovieSceneAnimTypeID Combine
(
FMovieSceneAnimTypeID A, |
Evaluation/MovieSceneAnimTypeID.h | ||
static uint64 GenerateHash
(
void* StaticPtr, |
Generate a hash from the specified static ptr | Evaluation/MovieSceneAnimTypeID.h | |
static uint64 Initialize
(
uint64* StaticPtr, |
Initialize this structure by storing the hash result in the static ptr itself This ensures subsequent constructions with the same pointer are fast | Evaluation/MovieSceneAnimTypeID.h | |
static FMovieSceneAnimTypeID Unique() |
Evaluation/MovieSceneAnimTypeID.h |