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Unreal Engine C++ API Reference > Runtime > MovieScene > Evaluation > Blending
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/MovieSceneAccumulatedBlendState.h |
Include | #include "Evaluation/Blending/MovieSceneAccumulatedBlendState.h" |
Syntax
struct FMovieSceneAccumulatedBlendState
Remarks
Blendable token state that's accumulated per-operand
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | Add
(
FMovieSceneBlendingActuatorID InActuatorType, |
Add a new token to this accumulator to be applied using the specified actuator type |
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void | Consolidate
(
TMap< FMovieSceneBlendingKey, FActuatorTokenStackPtr >& InOutBlendState |
Consolidate all tokens currently accumulated into the specified container. |
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void | Consolidate
(
TMap< FMovieSceneBlendingKey, FActuatorTokenStackPtr >& InOutBlendState, |
Consolidate all tokens currently accumulated into the specified container by resolving the specified operand. |
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void | Reset () |
Reset this container |
Operators
Type | Name | Description | |
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FMovieSceneAccumulatedBlendState & | operator=
(
const FMovieSceneAccumulatedBlendState& |
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FMovieSceneAccumulatedBlendState & |