Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > Evaluation > Blending > FMovieSceneAccumulatedBlendState
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/MovieSceneAccumulatedBlendState.h |
Include | #include "Evaluation/Blending/MovieSceneAccumulatedBlendState.h" |
template<typename DataType>
void Add
&40;
FMovieSceneBlendingActuatorID InActuatorType,
TBlendableToken< DataType > && InToken
&41;
Remarks
Add a new token to this accumulator to be applied using the specified actuator type
Parameters
Name | Description |
---|---|
InScope | The currently evaluating scope. Used to track which entities require pre-animated state restoration when the final blended token is applied |
InActuatorType | Unique identifier for the actuator that should be used to apply this token once blended with all other tokens of the same type and actuator |
InToken | The token to blend |