Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > Evaluation > Blending
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/MovieSceneAccumulatedBlendState.h |
Include | #include "Evaluation/Blending/MovieSceneAccumulatedBlendState.h" |
Syntax
struct FMovieSceneBlendingKey
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
FMovieSceneBlendingActuatorID | ActuatorType | The type of the animation being applied to the object above |
![]() |
UObject * | ObjectPtr | The object that the animation applies to |