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Unreal Engine C++ API Reference > Runtime > MovieScene > Evaluation > Blending > FMovieSceneAccumulatedBlendState > Consolidate
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/Blending/MovieSceneAccumulatedBlendState.h |
Include | #include "Evaluation/Blending/MovieSceneAccumulatedBlendState.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/Evaluation/Blending/MovieSceneAccumulatedBlendState.cpp |
void Consolidate
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TMap< FMovieSceneBlendingKey, FActuatorTokenStackPtr > & InOutBlendState,
FMovieSceneEvaluationOperand InOperand,
IMovieScenePlayer & Player
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Remarks
Consolidate all tokens currently accumulated into the specified container by resolving the specified operand. Used for runtime evaluation.
Parameters
Name | Description |
---|---|
InOutBlendState | Map from object to a map of token stacks to populate. One FActuatorTokenStackPtr per actuator type ID. |
InOperand | The operand that is being animated |
Player | The movie scene player that is currently being animated |