Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
Inheritance Hierarchy
- FComponentAccess
- FReadAccess
- TReadAccess
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentAccessors.h |
Include | #include "EntitySystem/MovieSceneComponentAccessors.h" |
Syntax
template<typename T>
struct TReadAccess : public UE::MovieScene::FReadAccess
Constructors
Type | Name | Description | |
---|---|---|---|
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TReadAccess
(
FComponentTypeID InComponentTypeID |
Functions
Type | Name | Description | |
---|---|---|---|
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TComponentLock< TRead< T > > | LockComponentData
(
const FEntityAllocation* Allocation, |
|
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TRead< T > | ResolvePreLockedComponentData
(
const FEntityAllocation* Allocation, |
Typedefs
Name | Description |
---|---|
AccessType |
Constants
Name | Description |
---|---|
PreLockedDataNum |