Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
Inheritance Hierarchy
- FComponentAccess
- FReadAccess
- FErasedOptionalReadAccess
- FErasedReadAccess
- TReadAccess
- FWriteAccess
- FErasedWriteAccess
- TWriteAccess
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentAccessors.h |
Include | #include "EntitySystem/MovieSceneComponentAccessors.h" |
Syntax
struct FComponentAccess
Variables
Type | Name | Description | |
---|---|---|---|
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FComponentTypeID | ComponentType |
Functions
Type | Name | Description | |
---|---|---|---|
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void | PreLockComponentData
(
const FEntityAllocation* Allocation, |