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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentPtr.h |
Include | #include "EntitySystem/MovieSceneComponentPtr.h" |
Syntax
template<typename Accessor>
struct TComponentLock
Remarks
Typed write-lock for component data
Specializations
TComponentLock< FReadErased >
TComponentLock< FReadErasedOptional >
TComponentLock< FWriteErased >
TComponentLock< FWriteErasedOptional >