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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
Inheritance Hierarchy
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentPtr.h |
Include | #include "EntitySystem/MovieSceneComponentPtr.h" |
Syntax
template<typename T>
struct TRead : public UE::MovieScene::TComponentPtr< const T >
Constructors
Type | Name | Description | |
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TRead () |
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TRead
(
const T* ComponentPtr, |
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TRead
(
const FComponentHeader* InHeader, |