Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
Inheritance Hierarchy
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentAccessors.h |
Include | #include "EntitySystem/MovieSceneComponentAccessors.h" |
Syntax
struct FReadAccess : public UE::MovieScene::FComponentAccess
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
FReadAccess
(
FComponentTypeID InComponentType |