Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
Inheritance Hierarchy
- FChildEntityInitializer
- TChildEntityInitializer
- TStaticChildEntityInitializer
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityFactoryTemplates.h |
Include | #include "EntitySystem/MovieSceneEntityFactoryTemplates.h" |
Syntax
template<typename ParentComponentType, typename ChildComponentType>
struct TChildEntityInitializer : public UE::MovieScene::FChildEntityInitializer
Constructors
Type | Name | Description | |
---|---|---|---|
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TChildEntityInitializer
(
TComponentTypeID< ParentComponentType > InParentComponent, |
Functions
Type | Name | Description | |
---|---|---|---|
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TComponentTypeID< ChildComponentType > | ||
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TComponentLock< TWrite< ChildComponentType > > | GetChildComponents
(
const FEntityAllocation* Allocation |
|
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TComponentTypeID< ParentComponentType > | ||
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TComponentLock< TRead< ParentComponentType > > | GetParentComponents
(
const FEntityAllocation* Allocation |