Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
Inheritance Hierarchy
- FChildEntityInitializer
- TChildEntityInitializer
- TStaticChildEntityInitializer
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityFactoryTemplates.h |
Include | #include "EntitySystem/MovieSceneEntityFactoryTemplates.h" |
Syntax
template<typename ParentComponentType, typename ChildComponentType, typename InitializerType>
struct TStaticChildEntityInitializer : public UE::MovieScene::TChildEntityInitializer< ParentComponentType, ChildComponentType >
Remarks
Callback must be compatible with form void(const ParentComponentType, ChildComponentType&);.
Variables
Type | Name | Description | |
---|---|---|---|
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InitializerType | Callback |
Constructors
Type | Name | Description | |
---|---|---|---|
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TStaticChildEntityInitializer
(
TComponentTypeID< ParentComponentType > InParentComponent, |
Overridden from FChildEntityInitializer
Type | Name | Description | |
---|---|---|---|
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void | Run
(
const FEntityRange& ChildRange, |