Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
Inheritance Hierarchy
- FChildEntityInitializer
- TChildEntityInitializer
- TStaticChildEntityInitializer
- TDuplicateChildEntityInitializer
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityFactoryTypes.h |
Include | #include "EntitySystem/MovieSceneEntityFactoryTypes.h" |
Syntax
struct FChildEntityInitializer
Variables
Type | Name | Description | |
---|---|---|---|
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FComponentTypeID | ChildComponent | |
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FComponentTypeID | ParentComponent |
Constructors
Type | Name | Description | |
---|---|---|---|
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FChildEntityInitializer
(
FComponentTypeID InParentComponent, |
Destructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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FComponentTypeID | ||
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FComponentTypeID | ||
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bool | IsRelevant
(
const FComponentMask& InParentType, |
|
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void | Run
(
const FEntityRange&, |