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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > TChildEntityInitializer
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityFactoryTemplates.h |
Include | #include "EntitySystem/MovieSceneEntityFactoryTemplates.h" |
TComponentLock< TRead< ParentComponentType > > GetParentComponents
&40;
const FEntityAllocation &42; Allocation
&41; const