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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/EntityAllocationIterator.h |
Include | #include "EntitySystem/EntityAllocationIterator.h" |
Syntax
struct FEntityAllocationIteratorProxy
Remarks
Iterator proxy type returned from FEntityManager::Iterate that supports ranged-for iteration of all entity allocations matching the specified filter
Constructors
Type | Name | Description | |
---|---|---|---|
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FEntityAllocationIteratorProxy
(
const FEntityManager* InManager, |
Functions
Type | Name | Description | |
---|---|---|---|
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FEntityAllocationIterator | begin () |
~ Do not use directly - for stl iteration |
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FEntityAllocationIterator | end () |