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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/EntityAllocationIterator.h |
Include | #include "EntitySystem/EntityAllocationIterator.h" |
Syntax
struct FEntityAllocationIterator
Remarks
Object that iterates all entity allocations that match a specific filter
Constructors
Type | Name | Description | |
---|---|---|---|
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FEntityAllocationIterator
(
const FEntityManager* InManager |
End iterator constructor | |
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FEntityAllocationIterator
(
const FEntityManager* InManager, |
Construction from the entity manager to iterate, and a filter |
Destructors
Type | Name | Description | |
---|---|---|---|
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Destructor |
Operators
Type | Name | Description | |
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bool | operator!=
(
const FEntityAllocationIterator& Other |
Test whether this iterator is valid (ie not at the end of the iteration) |
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FEntityAllocationIteratorItem | operator* () |
Retrieve the entity allocation that this iterator represents. |
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FEntityAllocationIterator & | operator++ () |
Increment this iterator to the next matching allocation. |
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FEntityAllocationIterator & |