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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem > FEntityManager
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntityManager.h |
Include | #include "EntitySystem/MovieSceneEntityManager.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneEntityManager.cpp |
FEntityAllocationIteratorProxy Iterate
&40;
const FEntityComponentFilter &42; InFilter
&41; const
Remarks
Iterate through all the allocations that match the specified component filter An iterator object that walks over all allocations matching the filter.
Parameters
Name | Description |
---|---|
InFilter | (required, non-null) The filter to match allocations against. Filter is copied into the iterator. |