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Unreal Engine C++ API Reference > Runtime > MovieScene > EntitySystem
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTypes.h |
Include | #include "EntitySystem/MovieSceneEntitySystemTypes.h" |
Syntax
struct FEntityComponentFilter
Functions
Type | Name | Description | |
---|---|---|---|
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FEntityComponentFilter & | All
(
const FComponentMask& InComponentMask |
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FEntityComponentFilter & | All
(
std::initializer_list< FComponentTypeID > InComponentTypes |
|
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FEntityComponentFilter & | Any
(
const FComponentMask& InComponentMask |
|
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FEntityComponentFilter & | Any
(
std::initializer_list< FComponentTypeID > InComponentTypes |
|
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FEntityComponentFilter & | AnyLenient
(
std::initializer_list< FComponentTypeID > InComponentTypes |
|
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FEntityComponentFilter & | Combine
(
const FEntityComponentFilter& CombineWith |
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FEntityComponentFilter & | Complex
(
std::initializer_list< FComponentTypeID > InComponentTypes, |
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FEntityComponentFilter & | Complex
(
const FComponentMask& InComponentMask, |
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FEntityComponentFilter & | Deny
(
std::initializer_list< FComponentTypeID > InComponentTypes |
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FEntityComponentFilter & | Deny
(
const FComponentMask& InComponentMask |
|
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bool | IsValid () |
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bool | Match
(
const FComponentMask& Input |
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FEntityComponentFilter & | None
(
const FComponentMask& InComponentMask |
|
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FEntityComponentFilter & | None
(
std::initializer_list< FComponentTypeID > InComponentTypes |
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void | Reset () |