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| Name | MeshConversionEngineTypes |
| Type | Runtime |
| Location | /Engine/Source/Runtime/MeshConversionEngineTypes/ |
| Module Build Rules | MeshConversionEngineTypes.Build.cs |
Classes
| Name | Remarks |
|---|---|
| FMeshConversionEngineTypesModule | |
| FSkeletalMeshLODModelToDynamicMesh | Convert FSkeletalMeshLODModel to FDynamicMesh3 |
| FSkeletalMeshLODRenderDataToDynamicMesh | FSkeletalMeshLODRenderDataToDynamicMesh can be used to create a FDynamicMesh3 from a FSkeletalMeshLODRenderData, which is the variant of the mesh in a SkeletalMesh Asset used for rendering (and which is available at runtime). |
| FStaticMeshLODResourcesToDynamicMesh | FStaticMeshLODResourcesToDynamicMesh can be used to create a FDynamicMesh3 from a FStaticMeshLODResources, which is the variant of the mesh in a StaticMesh Asset used for rendering (and which is available at runtime). |
Structs
| Name | Remarks |
|---|---|
| FGeometryCollectionToDynamicMeshes |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool UE::Conversion::RenderBuffersToDynamicMesh
(
const FStaticMeshVertexBuffers& VertexData, |
Convert rendering buffer data (from FStaticMeshLODResources) to a DynamicMesh3. | IndexedMeshToDynamicMesh.h |