FSkeletalMeshLODRenderDataToDynamicMesh

[FSkeletalMeshLODRenderDataToDynamicMesh](API\Runtime\MeshConversionEngineTypes\FSkeletalMeshLODRenderDataToDyna-) can be used to create a [FDynamicMesh3](API\Runtime\GeometryCore\FDynamicMesh3) from a [FSkeletalMeshLODRenderData](API\Runtime\Engine\FSkeletalMeshLODRenderData), which is the variant of the mesh in a SkeletalMesh Asset used for rendering (and which is available at runtime).