Navigation
API > API/Runtime > API/Runtime/MeshConversionEngineTypes
FStaticMeshLODResourcesToDynamicMesh can be used to create a FDynamicMesh3 from a FStaticMeshLODResources, which is the variant of the mesh in a StaticMesh Asset used for rendering (and which is available at runtime). The FStaticMeshLODResources has vertices duplicated at any split UV/normal/tangent/color, ie in the overlays there will be a unique overlay element for each base mesh vertex.
| Name | FStaticMeshLODResourcesToDynamicMesh |
| Type | class |
| Header File | /Engine/Source/Runtime/MeshConversionEngineTypes/Public/StaticMeshLODResourcesToDynamicMesh.h |
| Include Path | #include "StaticMeshLODResourcesToDynamicMesh.h" |
Syntax
class FStaticMeshLODResourcesToDynamicMesh
Structs
| Name | Remarks |
|---|---|
| ConversionOptions |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool Convert
(
const FStaticMeshLODResources* StaticMeshResources, |
StaticMeshLODResourcesToDynamicMesh.h | ||
static bool Convert
(
const FStaticMeshLODResources* StaticMeshResources, |
StaticMeshLODResourcesToDynamicMesh.h |