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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- std::vector< T >
- TArray
- FStaticMeshSectionArray
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StaticMeshResources.h |
Include | #include "StaticMeshResources.h" |
Syntax
class FStaticMeshSectionArray : public TArray< FStaticMeshSection, TInlineAllocator< 1 > >
Typedefs
Name | Description |
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Super |