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API > API/Runtime > API/Runtime/MeshConversionEngineTypes
Convert FSkeletalMeshLODModel to FDynamicMesh3
| Name | FSkeletalMeshLODModelToDynamicMesh |
| Type | class |
| Header File | /Engine/Source/Runtime/MeshConversionEngineTypes/Public/SkeletalMeshLODModelToDynamicMesh.h |
| Include Path | #include "SkeletalMeshLODModelToDynamicMesh.h" |
Syntax
class FSkeletalMeshLODModelToDynamicMesh
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCalculateMaps | bool | Should we calculate conversion index maps | SkeletalMeshLODModelToDynamicMesh.h | |
| bDisableAttributes | bool | Ignore all mesh attributes (e.g. UV/Normal layers, material groups) | SkeletalMeshLODModelToDynamicMesh.h | |
| bEnableOutputGroups | bool | Should we initialize triangle groups on output mesh | SkeletalMeshLODModelToDynamicMesh.h | |
| bPrintDebugMessages | bool | If true, will print some possibly-helpful debugging spew to output log | SkeletalMeshLODModelToDynamicMesh.h | |
| TriIDMap | TArray< int32 > | Map from DynamicMesh triangle ID to FSkeletalMeshLODModel TriIdx | SkeletalMeshLODModelToDynamicMesh.h | |
| VertIDMap | TArray< int32 > | Map from DynamicMesh vertex Id to FSkeletalMeshLODModelFVertexID. | SkeletalMeshLODModelToDynamicMesh.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Convert
(
const FSkeletalMeshLODModel* MeshIn, |
Default conversion of MeshDescription to DynamicMesh | SkeletalMeshLODModelToDynamicMesh.h |