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API > API/Runtime > API/Runtime/Engine
| Name | FStaticMeshVertexBuffers |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/StaticMeshResources.h |
| Include Path | #include "StaticMeshResources.h" |
Syntax
struct FStaticMeshVertexBuffers
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ColorVertexBuffer | FColorVertexBuffer | The buffer containing the vertex color data. | StaticMeshResources.h | |
| PositionVertexBuffer | FPositionVertexBuffer | The buffer containing the position vertex data. | StaticMeshResources.h | |
| StaticMeshVertexBuffer | FStaticMeshVertexBuffer | The buffer containing vertex data. | StaticMeshResources.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InitComponentVF
(
FLocalVertexFactory* VertexFactory, |
StaticMeshResources.h | ||
void InitFromDynamicVertex
(
FLocalVertexFactory* VertexFactory, |
StaticMeshResources.h | ||
void InitFromDynamicVertex
(
FRHICommandListBase& RHICmdList, |
StaticMeshResources.h | ||
void InitFromDynamicVertex
(
FRenderCommandPipe* RenderCommandPipe, |
StaticMeshResources.h | ||
void InitModelBuffers
(
TArray< FModelVertex >& Vertices |
StaticMeshResources.h | ||
void InitModelVF
(
FLocalVertexFactory* VertexFactory |
StaticMeshResources.h | ||
void InitModelVF
(
FRHICommandListBase& RHICmdList, |
StaticMeshResources.h | ||
void InitModelVF
(
FRenderCommandPipe* RenderCommandPipe, |
StaticMeshResources.h | ||
void InitWithDummyData
(
FLocalVertexFactory* VertexFactory, |
StaticMeshResources.h | ||
void InitWithDummyData
(
FRHICommandListBase& RHICmdList, |
StaticMeshResources.h | ||
void InitWithDummyData
(
FRenderCommandPipe* RenderCommandPipe, |
StaticMeshResources.h | ||
void SetOwnerName
(
FName OwnerName |
StaticMeshResources.h |