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Unreal Engine C++ API Reference > Runtime > Media > IMediaAudioSample
- IMediaAudioSample::GetTime()
- FWebMMediaAudioSample::GetTime()
- FMediaIOCoreAudioSampleBase::GetTime()
References
Module | Media |
Header | /Engine/Source/Runtime/Media/Public/IMediaAudioSample.h |
Include | #include "IMediaAudioSample.h" |
FMediaTimeStamp GetTime&40;&41; const
Remarks
Get the sample time (in the player's local clock).
This value is used primarily for debugging purposes. Sample time.