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Unreal Engine C++ API Reference > Runtime > Media > IMediaAudioSample
- IMediaAudioSample::GetSampleRate()
- FWebMMediaAudioSample::GetSampleRate()
- FMediaIOCoreAudioSampleBase::GetSampleRate()
References
Module | Media |
Header | /Engine/Source/Runtime/Media/Public/IMediaAudioSample.h |
Include | #include "IMediaAudioSample.h" |
uint32 GetSampleRate&40;&41; const
Remarks
Get the sample's sampling rate (in audio frames per second). Sample rate, i.e. 44100 Hz.