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Unreal Engine C++ API Reference > Runtime > Media > IMediaAudioSample
- IMediaAudioSample::GetFrames()
- FWebMMediaAudioSample::GetFrames()
- FMediaIOCoreAudioSampleBase::GetFrames()
References
Module | Media |
Header | /Engine/Source/Runtime/Media/Public/IMediaAudioSample.h |
Include | #include "IMediaAudioSample.h" |
uint32 GetFrames&40;&41; const
Remarks
Get the number of frames in the buffer.
A frame consists of one sample value per channel. Frame count.
See Also
GetRate