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Unreal Engine C++ API Reference > Runtime > Media > IMediaAudioSample
- IMediaAudioSample::GetDuration()
- FWebMMediaAudioSample::GetDuration()
- FMediaIOCoreAudioSampleBase::GetDuration()
References
Module | Media |
Header | /Engine/Source/Runtime/Media/Public/IMediaAudioSample.h |
Include | #include "IMediaAudioSample.h" |
FTimespan GetDuration&40;&41; const
Remarks
Get the amount of time for which the sample is valid.
A duration of zero indicates that the sample is valid until the timecode of the next sample in the queue. Sample duration.
See Also
GetRate