Navigation
Unreal Engine C++ API Reference > Runtime > LiveLinkInterface
Inheritance Hierarchy
- ILiveLinkFrameInterpolationProcessorWorker
- ULiveLinkBasicFrameInterpolationProcessor::FLiveLinkBasicFrameInterpolationProcessorWorker
- ULiveLinkAnimationFrameInterpolationProcessor::FLiveLinkAnimationFrameInterpolationProcessorWorker
References
Module | LiveLinkInterface |
Header | /Engine/Source/Runtime/LiveLinkInterface/Public/LiveLinkFrameInterpolationProcessor.h |
Include | #include "LiveLinkFrameInterpolationProcessor.h" |
Syntax
class ILiveLinkFrameInterpolationProcessorWorker
Remarks
Basic object to interpolate live link frames Inherit from it to do custom blending for your data type
It can be called from any thread
Functions
Type | Name | Description | |
---|---|---|---|
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TSubclassOf< ULiveLinkRole > | GetRole () |
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void | Interpolate
(
double InTime, |
|
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void | Interpolate
(
const FQualifiedFrameTime& InTime, |