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Unreal Engine C++ API Reference > Runtime > LiveLinkInterface > ILiveLinkFrameInterpolationProcessorWorker > Interpolate
- ILiveLinkFrameInterpolationProcessorWorker::Interpolate()
- ULiveLinkAnimationFrameInterpolationProcessor::FLiveLinkAnimationFrameInterpolationProcessorWorker::Interpolate()
- ULiveLinkBasicFrameInterpolationProcessor::FLiveLinkBasicFrameInterpolationProcessorWorker::Interpolate()
- ULiveLinkAnimationFrameInterpolationProcessor::FLiveLinkAnimationFrameInterpolationProcessorWorker::Interpolate()
References
Module | LiveLinkInterface |
Header | /Engine/Source/Runtime/LiveLinkInterface/Public/LiveLinkFrameInterpolationProcessor.h |
Include | #include "LiveLinkFrameInterpolationProcessor.h" |
void Interpolate
&40;
const FQualifiedFrameTime & InTime,
const FLiveLinkStaticDataStruct & InStaticData,
const TArray< FLiveLinkFrameDataStruct > & InSourceFrames,
FLiveLinkSubjectFrameData & OutBlendedFrame,
FLiveLinkInterpolationInfo & OutInterpolationInfo
&41;