Navigation
| Name | LevelSequence |
| Type | Runtime |
| Location | /Engine/Source/Runtime/LevelSequence/ |
| Module Build Rules | LevelSequence.Build.cs |
Classes
| Name | Remarks |
|---|---|
| ALevelSequenceActor | Actor responsible for controlling a specific level sequence in the world. |
| ALevelSequenceMediaController | Replicated actor class that is responsible for instigating various cinematic assets (Media, Audio, Level Sequences) in a synchronized fasion |
| AReplicatedLevelSequenceActor | A level sequence actor that is set to always be relevant for networking purposes |
| FLevelSequenceActorSpawner | |
| FLevelSequenceSpawnRegister | Movie scene spawn register that knows how to handle spawning objects (actors) for a level sequence |
| FOnLevelSequencePlayerCameraCutEvent | |
| UAnimSequenceLevelSequenceLink | Link To Level Sequence That may be driving the anim sequence |
| UDefaultLevelSequenceInstanceData | Default instance data class that level sequences understand. |
| ULegacyLevelSequenceDirectorBlueprint | |
| ULevelSequence | Movie scene animation for Actors. |
| ULevelSequenceAnimSequenceLink | Link To Set of Anim Sequences that we may belinked to. |
| ULevelSequenceBurnIn | Base class for level sequence burn ins |
| ULevelSequenceBurnInInitSettings | |
| ULevelSequenceBurnInOptions | |
| ULevelSequenceDirector | |
| ULevelSequencePlayer | ULevelSequencePlayer is used to actually "play" an level sequence asset at runtime. |
| ULevelSequenceProjectSettings | Settings for level sequences. |
| ULevelSequenceShotMetaDataLibrary | Manages ULevelSequence meta data that is common for rating shots in cinematic workflows. |
Structs
| Name | Remarks |
|---|---|
| FBoundActorProxy | |
| FLevelSequenceAnimSequenceLinkItem | Link To Anim Sequence that we are linked too. |
| FLevelSequenceBindingReference | An external reference to an level sequence object, resolvable through an arbitrary context. |
| FLevelSequenceBindingReferenceArray | An array of binding references |
| FLevelSequenceBindingReferences | Structure that stores a one to many mapping from object binding ID, to object references that pertain to that ID. |
| FLevelSequenceCameraSettings | |
| FLevelSequenceLegacyObjectReference | Legacy method by which objects were referenced within a level sequence. |
| FLevelSequenceObject | Structure for animated Actor objects. |
| FLevelSequenceObjectReferenceMap | |
| FLevelSequencePlayerSnapshot | Frame snapshot information for a level sequence |
| FUpgradedLevelSequenceBindingReferences |
Interfaces
| Name | Remarks |
|---|---|
| ILevelSequenceModule | Implements the LevelSequence module. |