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API > API/Runtime > API/Runtime/LevelSequence
Implements the LevelSequence module.
| Name | ILevelSequenceModule |
| Type | class |
| Header File | /Engine/Source/Runtime/LevelSequence/Public/ILevelSequenceModule.h |
| Include Path | #include "ILevelSequenceModule.h" |
Syntax
class ILevelSequenceModule : public IModuleInterface
Implements Interfaces
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FOnNewActorTrackAdded | TMulticastDelegate_ThreeParams< void, const AActor &, const FGuid &, TSharedPtr< ISequencer > > | ILevelSequenceModule.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GenerateObjectSpawners
(
TArray< TSharedRef< IMovieSceneObjectSpawner > >& OutSpawners |
Populate the specified array with new object spawner instances for all registered object spawner types | ILevelSequenceModule.h | |
FOnNewActorTrackAdded & OnNewActorTrackAdded() |
Callback to set up defaults for new actor tracks | ILevelSequenceModule.h | |
FDelegateHandle RegisterObjectSpawner
(
FOnCreateMovieSceneObjectSpawner InOnCreateMovieSceneObjectSpawner |
Register an object spawner | ILevelSequenceModule.h | |
void UnregisterObjectSpawner
(
FDelegateHandle InHandle |
Unregister an object spawner | ILevelSequenceModule.h |