Navigation
API > API/Runtime > API/Runtime/LevelSequence
Link To Anim Sequence that we are linked too.
| Name | FLevelSequenceAnimSequenceLinkItem |
| Type | struct |
| Header File | /Engine/Source/Runtime/LevelSequence/Public/LevelSequenceAnimSequenceLink.h |
| Include Path | #include "LevelSequenceAnimSequenceLink.h" |
Syntax
USTRUCT (BlueprintType )
struct FLevelSequenceAnimSequenceLinkItem
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEvaluateAllSkeletalMeshComponents | bool | LevelSequenceAnimSequenceLink.h |
|
|
| bExportAttributeCurves | bool | LevelSequenceAnimSequenceLink.h |
|
|
| bExportMaterialCurves | bool | LevelSequenceAnimSequenceLink.h |
|
|
| bExportMorphTargets | bool | LevelSequenceAnimSequenceLink.h |
|
|
| bExportTransforms | bool | From Editor Only UAnimSeqExportOption we cache this since we can re-import dynamically. | LevelSequenceAnimSequenceLink.h |
|
| bRecordInWorldSpace | bool | LevelSequenceAnimSequenceLink.h |
|
|
| bUseCustomFrameRate | bool | Whether or not to use custom frame rate or Sequencer display rate | LevelSequenceAnimSequenceLink.h |
|
| bUseCustomTimeRange | bool | Whether or not to use custom time range | LevelSequenceAnimSequenceLink.h |
|
| CurveInterpolation | TEnumAsByte< ERichCurveInterpMode > | LevelSequenceAnimSequenceLink.h |
|
|
| CustomDisplayRate | FFrameRate | Custom display rate, should be set from the movie scene/sequencer display rate | LevelSequenceAnimSequenceLink.h |
|
| CustomEndFrame | FFrameNumber | Custom end frame in display rate | LevelSequenceAnimSequenceLink.h |
|
| CustomFrameRate | FFrameRate | Custom frame rate that the anim sequence may have been recorded at | LevelSequenceAnimSequenceLink.h |
|
| CustomStartFrame | FFrameNumber | Custom start frame in display rate | LevelSequenceAnimSequenceLink.h |
|
| DelayBeforeStart | FFrameNumber | Number of Display Rate frames to delay at the same frame before doing the export. | LevelSequenceAnimSequenceLink.h |
|
| ExcludeAnimationNames | TArray< FString > | Exclude all animation bones/curves that match this list | LevelSequenceAnimSequenceLink.h |
|
| IncludeAnimationNames | TArray< FString > | Include only the animation bones/curves that match this list | LevelSequenceAnimSequenceLink.h |
|
| Interpolation | EAnimInterpolationType | LevelSequenceAnimSequenceLink.h |
|
|
| PathToAnimSequence | FSoftObjectPath | LevelSequenceAnimSequenceLink.h |
|
|
| SkelTrackGuid | FGuid | LevelSequenceAnimSequenceLink.h |
|
|
| WarmUpFrames | FFrameNumber | Number of Display Rate frames to evaluate before doing the export. | LevelSequenceAnimSequenceLink.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsEqual
(
FGuid InSkelTrackGuid, |
LevelSequenceAnimSequenceLink.h | ||
UAnimSequence * ResolveAnimSequence() |
LevelSequenceAnimSequenceLink.h | ||
void SetAnimSequence
(
UAnimSequence* InAnimSequence |
LevelSequenceAnimSequenceLink.h |