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API > API/Runtime > API/Runtime/LevelSequence
An external reference to an level sequence object, resolvable through an arbitrary context.
Bindings consist of an optional package name, and the path to the object within that package. Where package name is empty, the reference is a relative path from a specific outer (the context). Currently, the package name should only ever be empty for component references, which must remain relative bindings to work correctly with spawnables and reinstanced actors.
| Name | FLevelSequenceBindingReference |
| Type | struct |
| Header File | /Engine/Source/Runtime/LevelSequence/Public/LevelSequenceBindingReference.h |
| Include Path | #include "LevelSequenceBindingReference.h" |
Syntax
USTRUCT ()
struct FLevelSequenceBindingReference
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default construction only used for serialization | LevelSequenceBindingReference.h | ||
FLevelSequenceBindingReference
(
UObject* InObject, |
Construct a new binding reference from an object, and a given context (expected to be either a UWorld, or an AActor) | LevelSequenceBindingReference.h |
Structs
| Name | Remarks |
|---|---|
| FResolveBindingParams | Structure that stores additional params that are used for resolving bindings. |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ExternalObjectPath | FSoftObjectPath | Path to a specific actor/component inside an external package | LevelSequenceBindingReference.h | |
| ObjectPath | FString | Object path relative to a passed in context object, this is used if ExternalObjectPath is invalid | LevelSequenceBindingReference.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void PostSerialize
(
const FArchive& Ar |
Handles ExternalObjectPath fixup | LevelSequenceBindingReference.h | |
UObject * Resolve
(
UObject* InContext, |
Resolve this reference within the specified context | LevelSequenceBindingReference.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FLevelSequenceBindingReference& Other |
Check whether this binding reference is equal to the specified object | LevelSequenceBindingReference.h |
Deprecated Variables
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PackageName_DEPRECATED | FString | Replaced by ExternalObjectPath | LevelSequenceBindingReference.h |