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API > API/Runtime > API/Runtime/LevelSequence
Movie scene spawn register that knows how to handle spawning objects (actors) for a level sequence
| Name | FLevelSequenceSpawnRegister |
| Type | class |
| Header File | /Engine/Source/Runtime/LevelSequence/Public/LevelSequenceSpawnRegister.h |
| Include Path | #include "LevelSequenceSpawnRegister.h" |
Syntax
class FLevelSequenceSpawnRegister : public FMovieSceneSpawnRegister
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FMovieSceneSpawnRegister → FLevelSequenceSpawnRegister
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| LevelSequenceSpawnRegister.h | |||
| LevelSequenceSpawnRegister.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FLevelSequenceSpawnRegister() |
LevelSequenceSpawnRegister.h |
Functions
Public
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UObject * SpawnObject
(
FMovieSceneSpawnable& Spawnable, |
~ FMovieSceneSpawnRegister interface | LevelSequenceSpawnRegister.h |
Overridden from FMovieSceneSpawnRegister
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanSpawnObject
(
UClass* InClass |
LevelSequenceSpawnRegister.h | ||
virtual void DestroySpawnedObject
(
UObject& Object, |
LevelSequenceSpawnRegister.h |