Navigation
API > API/Runtime > API/Runtime/LevelSequence
Settings for level sequences.
| Name | ULevelSequenceProjectSettings |
| Type | class |
| Header File | /Engine/Source/Runtime/LevelSequence/Public/LevelSequenceProjectSettings.h |
| Include Path | #include "LevelSequenceProjectSettings.h" |
Syntax
UCLASS (MinimalAPI, Config=Engine, defaultconfig, Meta=(DisplayName="Level Sequence"))
class ULevelSequenceProjectSettings : public UDeveloperSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDeveloperSettings → ULevelSequenceProjectSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ULevelSequenceProjectSettings() |
LevelSequenceProjectSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDefaultLockEngineToDisplayRate | bool | LevelSequenceProjectSettings.h |
|
|
| DefaultClockSource | EUpdateClockSource | LevelSequenceProjectSettings.h |
|
|
| DefaultDisplayRate | FString | LevelSequenceProjectSettings.h |
|
|
| DefaultTickResolution | FString | LevelSequenceProjectSettings.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostInitProperties() |
LevelSequenceProjectSettings.h |
Overridden from UDeveloperSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
LevelSequenceProjectSettings.h |