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uint32 |
BaseIndex |
The offset of this section's indices in the LOD's index buffer. |
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uint32 |
BaseVertexIndex |
The offset into the LOD's vertex buffer of this section's vertices. |
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bool |
bCastShadow |
This section will cast shadow |
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bool |
bDisabled |
If disabled, we won't render this section |
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TArray< FBoneIndexType > |
BoneMap |
The bones which are used by the vertices of this section. |
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bool |
bRecomputeTangent |
This section will recompute tangent in runtime |
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uint8: 1 |
bSelected |
Is this mesh selected? |
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bool |
bUse16BitBoneIndex |
Whether to store bone indices as 16 bit or 8 bit in vertex buffer for rendering. |
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bool |
bVisibleInRayTracing |
If true, this section will be visible in ray tracing effects. |
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int32 |
ChunkedParentSectionIndex |
If this section was produce because of BONE chunking, the parent section index will be valid. |
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FClothingSectionData |
ClothingData |
Clothing data for this section, clothing is only present if ClothingData.IsValid() returns true |
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TArray< TArray< FMeshToMeshVertData > > |
ClothMappingDataLODs |
The cloth deformer mapping data to each required cloth LOD. |
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int16 |
CorrespondClothAssetIndex |
INDEX_NONE if not set. |
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int32 |
GenerateUpToLodIndex |
The LOD index at which any generated lower quality LODs will include this section. |
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uint16 |
MaterialIndex |
Material (texture) used for this section. |
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int32 |
MaxBoneInfluences |
Max # of bones used to skin the vertices in this section |
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uint32 |
NumTriangles |
The number of triangles in this section. |
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int32 |
NumVertices |
Number of vertices in this section (size of SoftVertices array). Available in non-editor builds. |
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int32 |
OriginalDataSectionIndex |
This represent the original section index in the imported data. |
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TMap< int32, TArray< int32 > > |
OverlappingVertices |
Map between a vertex index and all vertices that share the same position |
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ESkinVertexColorChannel |
RecomputeTangentsVertexMaskChannel |
Vertex color channel to mask recompute tangents. R=0,G=1,B=2,A=None=3 |
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TArray< FSoftSkinVertex > |
SoftVertices |
The soft vertices of this section. |