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Unreal Engine C++ API Reference > Runtime > Engine > Rendering
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODModel.h |
Include | #include "Rendering/SkeletalMeshLODModel.h" |
Syntax
struct FSoftSkinVertex
Remarks
Variables
Type | Name | Description | |
---|---|---|---|
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FColor | Color | VertexColor. |
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FBoneIndexType[12] | InfluenceBones | |
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uint16[12] | InfluenceWeights | |
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FVector3f | Position | |
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FVector3f | TangentX | Tangent, U-direction. |
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FVector3f | TangentY | Binormal, V-direction. |
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FVector4f | TangentZ | Normal. |
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FVector2f[MAX_TEXCOORDS] | UVs | UVs. |
Functions
Type | Name | Description | |
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uint16 | Returns the maximum weight of any bone that influences this vertex. | |
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bool | GetRigidWeightBone
(
FBoneIndexType& OutBoneIndex |
If this vert is rigidly weighted to a bone, return true and the bone index. Otherwise return false. |