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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SkeletalMeshTypes.h |
Include | #include "SkeletalMeshTypes.h" |
Syntax
struct FClothingSectionData
Variables
Type | Name | Description | |
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FGuid | AssetGuid | Guid of the clothing asset applied to this section |
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int32 | AssetLodIndex | LOD inside the applied asset that is used |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
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bool | IsValid () |