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Unreal Engine C++ API Reference > Runtime > Engine > Rendering > FSkelMeshSection
Syntax
TArray< TArray< FMeshToMeshVertData > > ClothMappingDataLODs
Remarks
The cloth deformer mapping data to each required cloth LOD. Raytracing may require a different deformer LOD to the one being simulated/rendered. The outer array indexes the LOD bias to this LOD. The inner array indexes the vertex mapping data. For example, if this LODModel is LOD3, then ClothMappingDataLODs[1] will point to defomer data that are using cloth LOD2. Then ClothMappingDataLODs[2] will point to defomer data that are using cloth LOD1, ...etc. ClothMappingDataLODs[0] will always point to defomer data that are using the same cloth LOD as this section LOD, this is convenient for cases where the cloth LOD bias is not known/required.