Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Physics > FPhysicsDebugMode
- FLegacyEdModeWidgetHelper::Render()
- FEdMode::Render()
- FPhysicsDebugMode::Render()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Physics/PhysicsDebugMode.h |
Include | #include "Physics/PhysicsDebugMode.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsDebugMode.cpp |
virtual void Render
&40;
const FSceneView &42; View,
FViewport &42; Viewport,
FPrimitiveDrawInterface &42; PDI
&41;
Remarks
Draws translucent polygons on brushes and volumes.