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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject
Inheritance Hierarchy
- FGCObject
- ConstructorHelpers::FClassFinder
- ConstructorHelpers::FObjectFinder
- ConstructorHelpers::FObjectFinderOptional
- FActorFolders
- FAnimationRecorder
- FAnimSharingModule
- FARSupportInterface
- FARSystemProxy
- FAssetEditorToolkit::FGCEditingObjects
- FAsyncPoseSearchDatabasesManagement
- FAzureSpatialAnchorsBase
- FBaseMeshPaintComponentAdapter
- FMeshPaintGeometryCollectionComponentAdapter
- FMeshPaintSkeletalMeshComponentAdapter
- FMeshPaintStaticMeshComponentAdapter
- FMeshPaintSplineMeshComponentAdapter
- FBlueprintActionDatabase
- FBlueprintCompileReinstancer
- FBlueprintEditor
- FGameplayAbilitiesEditor
- FRigVMEditor
- IControlRigEditor
- FWidgetBlueprintEditor
- IAnimationBlueprintEditor
- IDisplayClusterConfiguratorBlueprintEditor
- IRenderGridEditor
- FBlueprintNodeTemplateCache
- FCameraShakePreviewer
- FChaosClothAssetSimulationDefaultConfigNode
- FChaosVDGeometryBuilder
- FChaosVDScene
- FClothVisualization
- FConsoleVariablesEditorModule
- FConsolidationResults
- FContentBrowserAssetFileItemDataPayload_Creation
- FContextualAnimationModule
- FContextualAnimMovieSceneNotifyTrackEditor
- FContextualAnimViewModel
- FCustomizableObjectWidget
- FDatabaseViewModel
- FDataflowEditorToolkit
- FDatasmithImportContext::FInternalReferenceCollector
- FDeferredCleanupSlateBrush
- FDMXFixturePatchSharedData
- FDMXFixtureTypeSharedData
- FDMXMVRFixtureActorLibrary
- FEditorModeTools
- FAssetEditorModeManager
- IPersonaEditorModeManager
- FWidgetModeManager
- FEditorViewportClient
- FAnimationViewportClient
- FChaosVDPlaybackViewportClient
- FContextualAnimViewportClient
- FCustomizableObjectEditorViewportClient
- FDatabaseViewportClient
- FDataflowEditorViewportClient
- FLevelEditorViewportClient
- FRetargetPoseViewportClient
- FUVEditor2DViewportClient
- FUVEditor3DViewportClient
- FEdMode
- FAnimationEditMode
- IAnimNodeEditMode
- FAnimNodeEditMode
- IPersonaEditMode
- FIKRetargetDefaultMode
- FIKRetargetEditPoseMode
- FIKRigEditMode
- FMLDeformerEditorMode
- FPhysicsControlProfileEditorMode
- IControlRigEditMode
- FContextualAnimEdMode
- FDatabaseEdMode
- FEdModeGeometry
- FEdModeTexture
- FGameplayDebuggerEdMode
- FPhysicsDebugMode
- FPhysicsManipulationEdMode
- IMeshPaintEdMode
- FFindReferencedAssets
- FForceFeedbackManager
- FFractureEditorModeToolkit
- FGeomComponentCacheParametersCustomization
- FGeomObject
- FGLTFObjectArrayScopeGuard
- FGoogleARCorePassthroughCameraRenderer
- FGraphSelectionManager
- FGridWidget
- FIKRetargetEditor
- FIKRetargetEditorController
- FIKRigEditorController
- FIKRigEditorToolkit
- FImportAsyncHelper
- FImportResult
- FLandscapeBrush
- FLandscapeTool
- FMassEntityManager
- FMassProcessingPhaseManager
- FMassTestProcessingPhaseManager
- FMediaThumbnailSection
- FMixerDevice
- FMLDeformerEditorModel
- FMLDeformerGeomCacheEditorModel
- FMLDeformerMorphModelEditorModel
- FNearestNeighborEditorModel
- FNeuralMorphEditorModel
- FVertexDeltaEditorModel
- FMLDeformerEditorToolkit
- FNiagaraActiveCompilation
- FNiagaraEditorModule
- FNiagaraEmitterHandleViewModel
- FNiagaraEmitterViewModel
- FNiagaraScratchPadScriptViewModel
- FNiagaraSystemInstanceController
- FNiagaraSystemViewModel
- FNiagaraTypeRegistry
- FNiagaraWorldManager
- FObjectMixerEditorList
- FOpenColorIODisplayExtension
- FPackageMigrationContext
- FParticleSystemWorldManager
- FPhysicsControlProfileEditorToolkit
- FPreLoadSettingsContainerBase
- FPreviewScene
- FAdvancedPreviewScene
- FContextualAnimPreviewScene
- FDatabasePreviewScene
- IDisplayClusterConfiguratorPreviewScene
- IPersonaPreviewScene
- FThumbnailPreviewScene
- FAnimationSequenceThumbnailScene
- FAnimBlueprintThumbnailScene
- FBlendSpaceThumbnailScene
- FClassActorThumbnailScene
- FBlueprintThumbnailScene
- FClassThumbnailScene
- FFleshAssetThumbnailScene
- FGeometryCacheThumbnailScene
- FGeometryCollectionThumbnailScene
- FIKRetargeterThumbnailScene
- FMaterialThumbnailScene
- FParticleSystemThumbnailScene
- FPhysicsAssetThumbnailScene
- FSkeletalMeshThumbnailScene
- FStaticMeshThumbnailScene
- FQosInterface
- FReimportManager
- FRemoteSessionARCameraChannel
- FRepLayout
- FRigVMRegistry
- FSequencerKeyStructGenerator
- FSlateDrawBuffer
- FSlateGameResources
- FSlateInvalidationRoot
- SInvalidationPanel
- SRetainerWidget
- SWindow
- SBatchExportDialog
- SContextualAnimNewAnimSetDialog
- SCreateAnimationAssetDlg
- SCustomDialog
- SLandscapeLayerListDialog
- SMessageDialog
- SMLDeformerBonePickerDialog
- SMLDeformerCurvePickerDialog
- SDlgPickAssetPath
- SDlgPickPath
- SLogWindow
- SReplaceMissingSkeletonDialog
- SRigVMGraphBreakLinksDialog
- SRigVMGraphFunctionBulkEditDialog
- SRigVMGraphFunctionLocalizationDialog
- SSelectExportPathDialog
- SSelectFolderDlg
- SVirtualWindow
- FSmartObjectAssetToolkit
- FSMInstanceElementIdMap
- FSoundSourceDecoder
- FSoundWavePCMLoader
- FSplineComponentVisualizer
- FStandaloneCompositeFont
- FStreamableManager
- FSubsystemCollection
- FAudioSubsystemCollection
- FSystemInterrogator
- FTraceSourceFiltering
- FTypedElementsDataStorageModule
- FTypedElementsDataStorageUiModule
- FUMGDragDropOp
- FVariantManager
- FViewport::FHitProxyMap
- FVoiceEngineImpl::FVoiceSerializeHelper
- FWaveformEditor
- FWidget
- FWorldTickHook::FInternalGCObject
- SCurveEditor
- SDataflowEditorViewport
- SDataflowEdNode
- SDesignerView
- SGraphActionMenu
- SGraphPanel
- SGroomEditorViewport
- SKismetInspector
- SMediaImage::FInternalReferenceCollector
- SMeshWidget
- SNiagaraHierarchy
- SObjectWidget
- SObjectTableRow
- SCommonButtonTableRow
- SSceneOutliner
- SContentBundleOutliner
- SObjectMixerEditorList
- TGCObjectScopeGuard
- TGCObjectsScopeGuard
- TInternalReferenceCollector
- TPartyDataReplicator
- TWidgetFactory
- UDatasmithSceneElementBase::FDatasmithSceneCollector
- UDerivedDataCacheCommandlet::FObjectReferencer
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/GCObject.h |
Include | #include "UObject/GCObject.h" |
Syntax
class FGCObject
Remarks
This class provides common registration for garbage collection for non-UObject classes. It is an abstract base class requiring you to implement the AddReferencedObjects() method.
Constructors
Type | Name | Description | |
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FGCObject () |
Tells the global object that forwards AddReferencedObjects calls on to objects that a new object is requiring AddReferencedObjects call. | |
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Destructors
Type | Name | Description | |
---|---|---|---|
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~FGCObject () |
Functions
Type | Name | Description | |
---|---|---|---|
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void | AddReferencedObjects
(
FReferenceCollector& Collector |
Pure virtual that must be overloaded by the inheriting class. |
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FString | Overload this method to report a name for your referencer | |
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bool | GetReferencerPropertyName
(
UObject* Object, |
Overload this method to report how the specified object is referenced, if necessary |
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void | Register with GC, only needed if constructed with EFlags::RegisterLater or after unregistering | |
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void | StaticInit () |
Initializes the global object referencer and adds it to the root set. |
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void | Unregister ahead of destruction. Safe to call multiple times. |
Operators
Enums
Type | Name | Description | |
---|---|---|---|
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EFlags |
Constants
Name | Description |
---|---|
GGCObjectReferencer | The static object referencer object that is shared across all garbage collectible non-UObject objects. |
UnknownGCObjectName |